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Video Games part 3: Japanese market and trends

March 3, 2026

The entertainment and content industry has grown into one of Japan’s key pillar industries, alongside automobiles and semiconductors, showcasing the country’s global presence. Among these sectors, anime and video games have had a particularly significant impact, driving both domestic growth and international recognition.

In the final installment of this series on video games, we examine the Japanese video game market from a business perspective, highlighting key trends that are shaping the industry today.

Trend 1: Shifts in Platform Structure

According to the Famitsu Game White Paper in 2025, Japan’s domestic game content market reached approximately USD 16 billion in 2024, representing year-on-year growth of 3.4%. Over the past decade, the market has nearly doubled in size.

When broken down by platform—console, PC, and mobile—mobile games account for roughly 60% of the total market. While the share of packaged console software continues to decline, digital distribution and online sales are expanding steadily. Meanwhile, the PC game market continues to grow at a stable pace.

Globally, the game content market surpassed US$200 billion for the first time in 2024. Japan represents a meaningful share of this global market, supported largely by the international competitiveness of its anime and game content, which continues to drive overseas demand.

Trend 2: New Entrants into the Domestic Game Publishing Market

For indie game developers, localization is often a costly and resource-intensive process. As a result, many developers rely on regional publishers to support localization, marketing, and distribution.

In Japan, well-known publishers specializing in indie titles include PLAYISM, which handled the Japanese release of Undertale, and Kakehashi Games, which served as the domestic publisher for DEATHLOOP on PlayStation 5.

In recent years, companies from outside the traditional game industry have also entered the domestic publishing market. Examples include Phoenixx (established in 2019 by the KADOKAWA Group), Shueisha Games (launched in 2022 by major publisher Shueisha), and PARCO GAMES (established in 2025 by the apparel and retail company PARCO). These new entrants reflect the growing recognition of games as a strategic content business.

Trend 3: Government Policy and Creator Support

As content and entertainment increasingly become core industries, the Japanese government has accelerated efforts to support creators. Initiatives such as the Japan Creator Fund, led by the Agency for Cultural Affairs in collaboration with the Ministry of Economy, Trade and Industry, aim to strengthen the creative ecosystem, including game development.

Private industry organizations are also expanding their support for creators:

Trend 4: A Shift Toward Retention-Based Monetization

Major game companies are increasingly shifting away from reliance on one-off blockbuster releases and toward retention-focused revenue models. These include live-service titles, downloadable content (DLC), seasonal updates, and ongoing in-game purchases.

Massively Multiplayer Online Role-Playing Games (MMORPGs), which gained popularity in the late 1990s with the adoption of 3D graphics, have long relied on subscription-based models. As hardware performance improves, more immersive and photorealistic MMORPG experiences are expected to emerge.

Trend 5: Studio Restructuring

Major Japanese game companies are actively restructuring their studio operations to secure talent and implement globally integrated marketing strategies.

Bandai Namco, for example, has announced plans to integrate its operations across the United States, Europe, and China under the banner of “ALL BANDAI NAMCO,” aiming for a more unified global organization. The company has also reported plans to transfer its Singapore-based development studio to Nintendo.

Square Enix has similarly announced a strategic shift toward consolidating development operations in Japan, accompanied by the restructuring of overseas studios and workforce adjustments.

Trend 6: Visualizing Communities Through Large-Scale Offline Events

With the recovery of large-scale events and esports tournaments, offline engagement has once again become a key component of marketing strategies. Successful IPs such as Final Fantasy XIV have expanded beyond games themselves, hosting fan festivals and live music concerts to strengthen community ties.

Japan also hosts a wide range of major events and conferences for game developers and fans, including:

This article has outlined six key business trends shaping Japan’s domestic game industry. In 2025, expectations for the growth potential of the content and entertainment sector expanded well beyond the boundaries of the game industry itself. At the same time, rising expectations will inevitably lead to stricter evaluations of game quality and global competitiveness.

Under these conditions, securing and nurturing talent has become increasingly critical to achieving global success. Building organizational structures that allow individual creativity to flourish while maintaining strategic alignment across the industry will be one of the most pressing challenges for Japan’s game sector moving forward.

This article is published on behalf of JETRO.
Author
Tatsuya Yajima
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